A downloadable game

This is an attempt at making a shperical version of my voronoi tilemap prototype developed in Unity from Fall 2022 to Early January 2024. A lot of extra work went into making the procedural geometry generate and render correctly, so there is a lot less gameplay, however you can click on tiles (cells) to add or remove them from an arbitrary selection to show off the dynamic border rendering.

The procedural generation algorithms partially use and are mostly based on the Habrador Computational Geometry Library for Unity (https://github.com/Habrador/Computational-geometry), however they have been heavily modified to accommodate for the additional mesh data required for rendering the borders, as well as the custom graph structure I made to keep track of potential future game mechanics tied to cells and their connections.

This prototype will likely not be updated since I discovered that the various remaining visual glitches in the cell borders need a massive reorganization of the shaders and mesh data generation code, and I was looking to move away from Unity anyway since I wasn't using many of it's features for this project.

Controls:

W, A, S, D: Move camera around the planet

Scroll Wheel: Zoom in and out

Left Click: Add or remove clicked cell from selection

`: Save current map to local files as "C:\Users\<User>\AppData\LocalLow\DefaultCompany\Untitled Strategy Game\Saves\testsave.sav" on Windows machines (saves cell configuration, not which cells are highlighted)

Tab: Load map from local files at same path as above.

Download

Download
Spherical Voronoi Tilemap.zip 26 MB

Install instructions

Download the attatched .zip file, then unzip it anywhere. Then you can run the game by running the file named "Untitled Strategy Game.exe".

Leave a comment

Log in with itch.io to leave a comment.